Terraria Boss Order: All 33 Bosses in Progression Order (1.4.5)
The recommended Terraria boss order from King Slime to Moon Lord, with Classic/Expert/Master HP for every boss and which fights are actually optional.
FAQ
How many bosses are in Terraria?
Which Terraria bosses are optional?
What boss should I fight first in Terraria?
What is the recommended boss order in Terraria?
Follow this progression line for the smoothest run. Bosses marked (optional) can be skipped without blocking anything:
Pre-Hardmode: King Slime (optional) → Eye of Cthulhu → Eater of Worlds (Corruption) or Brain of Cthulhu (Crimson) → Queen Bee (optional) → Skeletron → Deerclops (optional) → Wall of Flesh — defeating it permanently converts the world to Hardmode.
Hardmode: Queen Slime (optional) → The Twins / The Destroyer / Skeletron Prime (any order) → Plantera → Golem → Duke Fishron (optional) → Empress of Light (optional) → Lunatic Cultist → the four Celestial Pillars → Moon Lord.
How much HP does each pre-Hardmode boss have?
All values below are verified against the current 1.4.5.x data. Expert and Master modes raise boss health and damage sharply — pick your mode honestly.
| Boss | Classic | Expert | Master | Required? |
|---|---|---|---|---|
| King Slime | 2,000 | 2,800 | 3,570 | Optional |
| Eye of Cthulhu | 2,800 | 3,640 | 4,641 | Effectively first |
| Eater of Worlds | 10,050 | 15,120 | 19,296 | Corruption worlds |
| Brain of Cthulhu | 1,250 | 2,125 | 2,709 | Crimson worlds |
| Queen Bee | 3,400 | 4,760 | 6,069 | Optional |
| Deerclops | 7,000 | 11,900 | 15,172 | Optional |
| Skeletron | 4,400 | 8,800 | 11,220 | Required (Dungeon) |
| Wall of Flesh | 8,000 | 11,200 | 14,280 | Required (Hardmode) |
The Brain of Cthulhu has the lowest boss HP in the game — 1,250 on the brain itself, though its Creepers add another 2,000 to burn through first — and it is one of the very few bosses that still takes knockback. The Eater of Worlds’ total is split across dozens of segments, so piercing weapons shred it.
How much HP does each Hardmode boss have?
| Boss | Classic | Expert | Master | Required? |
|---|---|---|---|---|
| Queen Slime | 18,000 | 28,800 | 36,720 | Optional |
| The Twins | 43,000 total | 64,500 | 82,238 | Required (mech) |
| The Destroyer | 80,000 | 120,000 | 153,000 | Required (mech) |
| Skeletron Prime | 28,000 head | 42,000 | 53,550 | Required (mech) |
| Plantera | 30,000 | 42,000 | 53,550 | Required |
| Golem | 60,000 total | 90,000 | 114,749 | Required |
| Duke Fishron | 60,000 | 78,000 | 99,450 | Optional |
| Empress of Light | 70,000 | 98,000 | 124,950 | Optional |
| Lunatic Cultist | 32,000 | 48,000 | 61,200 | Required |
| Moon Lord | 145,000 | 217,500 | 277,311 | Final boss |
Note the Twins list combined HP for both eyes (Retinazer 20,000/30,000/38,250 plus Spazmatism 23,000/34,500/43,988), and Skeletron Prime shows head HP — its four limbs raise the total to 59,000/88,500/112,836, but only the head must die.
Which bosses actually gate progression?
Only a handful of fights are hard progression gates:
- Eater of Worlds / Brain of Cthulhu — their Shadow Scale / Tissue Sample drops unlock the tier of gear needed for the Dungeon.
- Skeletron — killing it removes the Dungeon Guardians and grants real Dungeon access.
- Wall of Flesh — its death permanently converts the world to Hardmode. There is no going back.
- All three mechanical bosses — defeating them spawns Plantera’s Bulbs in the Underground Jungle.
- Plantera — drops the Temple Key for the Jungle Temple and slows evil biome spread.
- Golem — its death spawns the Lunatic Cultists at the Dungeon entrance.
- Lunatic Cultist — starts the Lunar Events and Celestial Pillar chain.
- Moon Lord — the end of the line; kills the run’s final boss and unlocks the crafting tier for the Zenith.
Event bosses (Pumpkin Moon, Frost Moon, Old One’s Army, Pirate and Martian invasions) and the secret-seed boss Mechdusa sit entirely outside this chain.
What gear should I have before each boss?
The short version: match your armor to the ore tier the previous boss unlocked. Eater/Brain tier (Shadow or Crimson armor) carries you through Skeletron; Molten armor is the pre-Hardmode ceiling for the Wall of Flesh. In Hardmode, break altars for ore progression, then fight one mechanical boss in Palladium/Cobalt-tier gear, upgrade with Hallowed Bars, and take Plantera in Hallowed or Chlorophyte. Our class setups guide maps the armor, weapon, and accessory choice for every stage — and the beginner guide covers everything before your first boss.
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